Similar historical entries can also been found in Romance of the Three Kingdoms series. The data combines history and information found in the Romance of the Three Kingdoms novel. – Defeat as many enemies as possible without getting defeated players and AI can be defeated in one hit Speed Run – Reach all fortresses as quickly as possible Havoc – Destroy as many items as possible Gauntlet – Gather EXP to get the highest score Known as “Data Base” in the Japanese version, this section summarizes the entire Three Kingdoms era, includes terminology from the time period, a consolidated timeline, and brief bios of all the characters in the game (playable and NPCs). The five modes are: Rampage – Defeat as many enemies as possible in the allotted time Sudden Death. CHALLENGE MODE: Set challenges that use characters’ base stats and automatically assigned weapons. Additional characters must be unlocked by playing through the Musou Modes of the original nine and completing specific objectives (listed as “Targets” within the battle preparation screen). Out of all 41 playable characters only 9 of them are available at the start of the game.
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In Free mode, players may select any unlocked stage and play that stage with any unlocked character. FREE MODE: in Dynasty Warriors 6 is essentially identical to the Free modes in all previous game titles. No extra story stages or alternative paths are available. Out of all the playable characters, only seventeen are given unique stories. Musou Mode Like the previous title, individual characters have their own Musou Modes. Strength – usually have a higher attack power, at the cost of Renbu Chains being kept for a smaller amount of time. Each weapon is now divided into three categories – Strength, Standard, and Skill. Characters with Musou Modes have three different-looking weapons while characters without stories all retain one weapon’s design. The weapons’ capabilities and attack strengths are randomly chosen.
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Weapons are no longer quality-based ranks and unique Fourth Weapons have been removed. Also available is a special ability which allows wild animals to refrain from attacking and movement-quickening skills, such as swimming and running. With it, players can unlock many items, ranging from stat-boosting or add-on skills. Each branch is attained by gaining a level and it will be complete by level 50. DYNASTY WARRIORS 7: Xtreme Legendsĭynasty Warriors 6 sports a Skill Tree unique to all characters. The new Renbu system allows character, even at Gauge level 1 to execute infinite attack strings. If the player does not attack for a period or takes heavy damage, the Renbu Gauge will decrease. As the gauge grows higher, attacks will have longer range and will become more powerful. The level of the gauge ranges from One, Two, Three, and Infinite. However, in this game, a meter called the “Renbu Gauge”, fills as the player’s character builds up more combos. The more powerful weapons would allow more attacks.
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In previous ports, the number of attacks available to use were affected by the level and quality of the wielded weapon. A new system takes place of the old attack chains, called Renbu. Battle System & Character GrowthĪs the game has been rebuilt from scratch by Koei, many new features are introduced in the game while some have been removed. Units now consist of twenty or so foot soldiers and a bannerman. During a base’s inactive time, its health can restore. The defeat of a Guard Captain is an immediate surrender of the base. Corporal units count as twenty health points and, when the remaining number of points is one hundred or lower, a Guard Captain comes out. To capture the base, the player needs to K.O a certain number of enemies inside to lower its health. If the player rides a fast enough horse or use an unconventional method to enter a base, the gates do not need to be smashed.
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In this installment, however, gates need to be attacked in order to be opened. In previous games, a character would defeat a Defense Captain to open a base’s gates. They can sometimes surprise them and catch them off guard.
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